03 SPOTTER
The booth gets onto a player who just scored. Somewhere in your operator's playout list is the perfect game-line flyout. Spotter hears it, resolves it against the game state, and arms that flyout in their own engine — reason included. They take it with the key they've always used, or it quietly expires.
YOUR ENGINE IS THE ONLY SURFACE
Spotter's defining move: suggestions appear as a cued item inside the engine the operator already runs — a Take Item in XPression's Sequencer, a queued element in PRIME, a cued page in Viz — populated, labeled, with a plain-language reason riding in the description field. It never reorders what the operator has already cued. Take it or ignore it; ignored suggestions expire and clear themselves.
HOW IT WORKS
An edge unit on the production LAN takes a clean mix-minus of the announce audio and runs true streaming speech-to-text — finalized words in well under a second.
A trigger engine seeded with the game's rosters — names, aliases, numbers — fuses each mention with live game state. A name right after a goal is a strong suggestion; the same name in dead air may not clear the confidence gate at all. Game state can originate suggestions with no audio — a goal arms the scorer's line before the call finishes.
The chosen flyout — one of your existing, already-licensed templates — appears as the operator's next take, populated and labeled with the reason. One suggestion at a time, never a list.
Same key, same muscle memory. Spotter arms; the operator takes; nothing ever fires itself. Every failure mode degrades to "no suggestions" — never to a blocked or misfiring scorebug.
A STEERING LAYER, NOT A DATA LAYER
Spotter never supplies, renders, or owns a statistic. It only chooses which of your existing flyouts to arm — and those fill themselves from the data feed you already pay for. No new data licensing, no stat-accuracy liability, no change to what your broadcast looks like. Only how fast the right graphic gets cued.
BUILT FOR THE ENGINES IN THE ROOM
Rack the edge unit, connect three things — your graphics engine (Spotter discovers your actual flyout templates by name), the roster, and the announce audio — map trigger types to templates, run the readiness check, and it's ready for air. An optional feather-light operator strip runs on stock truck Windows: no admin rights, no runtime install.
Suggestions arm as Take Items in the Sequencer — the operator's next take, in the queue they're already running.
Queued elements, populated and labeled, inserted without touching what's already cued.
Cued pages with the reason in the description — same behavior, third engine, by design.
QUESTIONS CREWS ASK
Live demo with recorded game audio — watch the right flyout arm itself in the queue before your ears catch the cue.
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